Monday, August 25, 2014

Malifaux Game 50 Pts: Seamus Vs. Mcmourning

When I first got into Malifaux, I went a little crazy with the crew boxes. I kind of bought all the boxes I could from my local shop and painted them up. Well, immediately I fell in love with The Guild and played a lot of games with these crews. That meant that the other crews were largely ignored. So recently, I have been making an effort to play as these crews. This time around, I decided to try Seamus. 

Now, I haven't purchased any other Resurrectionists blister packs. So I just had the base set. We decided to play a 50 point game, so I borrowed 3 punk zombies from a friend to fill out the crew. 


Turn 1 was great. I really felt like I was using the crew's abilities as intended. On turn 1, my opponent sped up Franky and had him move to about the center of the table. I used this as an opportunity to get Franky out of position and to put a lot of early damage on his tank. 


Franky did manage to sop up a lot of wounds, but he inevitably died just a few moves into turn 2. 


Turn two presented me with an opportunity to quickly pop McMourning. My opponent moved McMourning to the second floor to the left of Seamus. Since these walls are climbable, I decided to rush Seamus over the wall to take a shot at the doctor. After that, I brought my totem in and put a ton more damage on him. 

I really felt that I was in control of this game. And this is when it all went to shit. 


My opponent quickly reacted by bringing in reinforcements to help out the doctor. I ended up cluttering up my crew and separating the punk zombies and Seamus from my belles. 

Turn 3 would be a poisonous blood bath for me. 


Our focus on turn 3 was all about this cluster ****. I was hell bent on finishing off McMourning. Maybe too much so. I ended up using the punk zombie to get at McMourning to do the last point of damage. When I did that, my opponent moved in the poisonous dogs and gave most of my crew poison 2. With Sebastian also in the room, that meant I was taking 3 damage on activation and 3 damage at the end of the turn. 

From this point, the game turned into him running the schemes and me scrambling to kill Sebastian. 

In the end, the game's score was 9-1 for my opponent. I foolishly took breakthrough, which didn't net me anything and I also took Make them Suffer, which only scored me a single point. 

As for the main scenario, we did one of the story encounters. My objective was to kill his master and 2 henchmen. I managed to get 2/3 done, but that didn't give any points. 

I learned a lot about both crews this game and I am eager to try out Seamus again. 

Thursday, August 21, 2014

14 Century German Infanteyman

I painted something a little bit different this week. I went shopping last Friday and stumbled across this random model. 


I thought it looked interesting and that it would be a nice change of pace from the fantasy stuff I have been doing. 


The model glued together fairly well. The only issue I had was with his left arm, however, I think that was mostly the result of how I glued his left hand onto his left arm. A little green stuff mostly fixed that. 

I also had a bit of trouble with his left leg. The stance of the model seemed a bit strange and in the end, I had to pin him to the base to give him the stability that his legs weren't. 


I bought a new bottle of black primer and wanted to try it out. It actually worked a lot better than the normal black that I had been using. 


Painting him wasn't too hard. I focused quite a bit on his face. I am still trying to learn how to bring out the details in faces. I think this face turned out fairly well. 


I then washed the metal and tried to lighten up some areas with lighter silvers. I also touched up a few other parts that I missed. 



The last step was finishing the base. It was just a simply drybrushing job. 





Overall, he was a pretty neat model. I didn't completely like how his robes turned out. The paint I used was a new cream/bone from GW and the mixture seems clumpy. I am not sure I will use it much in the future. 

So now, it is back to some Orks!

Wednesday, August 13, 2014

Ork Meganobz

Last weekend, I got around to painting up my first three Meganobz. They had tons of little bits and details to deal with. They took me about 10 hours from start to finish. Near the end, I started to get lazy and wrapped them up quickly. I could probably spend another few hours on them. 


My friend already informed me that the Big Mek has the wrong gun. So I switched it with the Nob on the right. I still have such a hard time distinguishing  weapons in 40k. 


I decided to go with the Big Mek because why not. However, this decision is forcing me to buy another box of Meganobz. Oh well. 

I got lazy on this model near the end and didn't bother to paint any of the details on his teleporta gun thingy. 


I didn't glue down any of the weapons on these models, so I have the choice to switch them out if need be. 


Overall, these were really fun models to paint and this is just one step closer to having a playable Ork army. I sill have a long ways to go, though. 

Bushido Silvermoon

I bought a second starter set of Bushido models about 4 or 5 months ago. I assembled them and based them in black. I even painted one of them, stripped him and then painted him again. The rest of the models just sat there. 

I think the reason was mostly because I was a little disappointed in the models. They were very fragile and dainty. Their arms kept breaking off and I just didn't want to bother with them. 

Well, another friend recently shows some interest in Bushido and we decided to order some more models. But before those models arrive, I figured I could teach him how to play with my Ito Clan and my Silvermoon Syndicate models. 

So, I took two nights this week and quickly finished up the project I started nearly half a year ago. 

 
I didn't put much effort into each model. I most did a base color and washed it. I might go back and touch them up later, but that is doubtful. 


My pictures are still incredibly dark. The lighting in my house is quite poor and I still haven't made a light box. 




I was surprised at how well this guys skin turned out. The models are actually very well modeled and they show details very well with just a little wash. 

My next Bushido crew will be the Bakemono. I have been eyeing them up for a long time and I think they will be quite fun. 

Wednesday, August 6, 2014

Ork Boyz

My vacation plans this week went to shit, so I ended up having quite a bit of extra free time on my hands. 

So, I put together my ten ork boyz. I am still not too sure what loadouts to give them, so I decided to magnetize one of their arms. I figured that they would always be using a choppa, so that arm didn't matter. 


Because I magnetized the arms, there are some obvious lines on some if the models. I tried to cover up most of the shoulder to arm joints with shoulder armor, but I couldn't do that with the power claw guy in the model. Oh well, I guess that is the price of being ableto switch his arms. 


All of the slugga arms come off and I have their shoota arms all painted up, too.  


I tried to vary up each model by using different greens and browns on each one. Of course, I got a bit lazy near the end. 


Dark picture...


I also drilled each gun barrel and gave each ork a nice coating of rust, wear and blood. 


I also tried giving them some blue war paint randomly. 


Most of the models don't look as dark as they do in these pictures. I still haven't gotten the lighting to work well in my house when taking pictures. 

So, here is my overall ork army so far. 


I still have a lot of work to do, but at least there has been progress. 

Saturday, August 2, 2014

Deff Dredd (Cap'N Edition)

My painting project this week was the first model from my Mek starter box. I chose the Dredd since I have just recently finished two other Dredds and they were really fun to paint. My first Dredd was Hulk inspired. The second was Iron Man inspired. And finally, this one was based on a Captain America. 


As with all my Dredds, I have magnetized the guns and arms. 


This will just be easier for transport and it should also make switching gun loadouts a bit less annoying. 


I had the same issue that I had with the previous two models with the shoulder armor on this model. The connection is just too small. So I ended up pinning them for extra stability. 


I went with a walking stance this time. The other two models were a bit boring. Since the model is pretty heavy, I ended up pinning the foot to the base. I then put cheap green stuff under the base to give it some extra strength and weight. 




This was also the first Dredd that I based. Since he has the silly stance, he needed to be put on the base. I went with a basic burnt earth with two different types of grass. I actually didn't like how I put the grass on the base, so I put the sticks on afterward to draw attention from that. The sticks actually worked out better than I expected. 


So this will like be my last Dredd for some time. I am going to focus on some boys over the next few weeks. 

Ork Big Mek

I actually finished this guy about a week or so ago, but I never got around to taking any pictures until last night. 


I tried to use a lot more color with this guy.  I also tried a few different things with the blue orbs on the gun. I was happy with how they turned out. 


The only slight thing that I didn't like about this model was how the leather pipe or whatever it is on the back of the gun went together. The connection wasn't as snug as I would have liked. 




Now that this guy is done, it is time to move onto some boys I think.